Worldbuilding

Worldbuilding is the hobby of creating fictional worlds. It is a hobby for many people around the world who do it for many reasons.

I’ve been creating fictional worlds for most of my life, but this hobby of mine started to acquire more rigor in high school. In 8th grade, I attempted to construct a fictional language (widely referred to as a ‘conlang’). This initial work was awful, but when I started to read technical linguistics material in order to create more realistic languages, it started me on a path that has never ended. I began to consume volumes of knowledge from the fields of linguistics, anthropology, meteorology, geology, economics, history, biology, and even textiles, all in an effort to create more realistic worlds.

I think I do it because it is a way for me to understand how the real world works. People are consistently astonished at the sheer volume of technical knowledge I have amassed about fields that have nothing to do with my profession and, in general, are of no use to me. In this hobby, every step of the way necessitates reading even more. I’ve started to wonder if I read books because I want to get better at my hobby, or if my hobby is just a way to find interesting topics to read about.

The actual creative products of my endeavors are not particularly interesting, and are probably too geeky for the general public to handle. They will not be described in detail on this website. Rather, this page is about the technologies that I use to create and store information about my fictional worlds, especially instances where I adapt software to purposes for which they were never intended.

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